Class How to Unlock the Berserker Class in Tribes of Midgard

sydneexyz

Super Administrator
Forum Crew
Super Admin
Norsfell
Joined
Jun 30, 2021
Messages
123
Reaction score
179
Points
43

How to Unlock the Berserker Class in Tribes of Midgard​


The Berserker class can be unlocked by Defeating 20 enemies in 10 seconds in a World (Saga Mode). Arguably one of the more challenging unlocks, a recommended strategy is to gather Helthings at a closed gate at the Blood Moon in order to take them down all at once. You can also try gathering goblins in either the Land of Pools or the Smoky Highlands.

Class Overview​

“Adepts of the goddess Thrúðr, Berserkers are always on the lookout for trouble. Consumed by their burning hearts and reveling in adrenaline, these explosive fighters pummel their foes with an unrelenting wrath.”
  • Strength: Melee damage dealer
  • Weapon proficiency: Hammer and Axe

Skill Tree Overview​

To view an interactive skill tree, visit https://tribesofmidgard.fandom.com/wiki/Berserker!


Blessings​

Signature Blessings:
  • Thrúðr's Wrath: Allows you to build Wrath
    • Wrath increases your attack speed.
  • Wrath Unleashed:Unleash a blast after 2 sec of full Wrath
    • Maintaining a full Wrath gauge for a moment results in an explosion that damages nearby enemies. No time for cleanup, just keep attacking! They (and you) have been warned.
  • Wrath Appeased:Gain Mana for every enemy hit by Blast
    • Gain Mana for each enemy struck by your Blast. Now you can keep attacking even more, and more… AND MORE!
  • Striking Fear:Stun nearby enemies
    • Your brutal fighting style makes quite the impression. Defeat an enemy to inspire others nearby to take a moment to rethink every life decision that led them there,
  • Infernal Rage:Deal +25% damage under 25% HP
    • Let the fury burn inside of you when wounded. Let thrudr’s hand guid you to tear your enemies into pieces with tremendous fore, no matter how,
  • Battle Resistance I:50% chance to resist Stun/Slow
    • With all of the destruction you’re causing, why stop for anything? Gain a chance to resist stunning and slowing effects.
  • Battle Resistance II: 75% chance to resist Stun/Slow
    • With all the destruction you're causing, why stop for anything/ Gain even more change to resist stunning and slowing effects.
  • Critical Hits I:20% chance to deal highest combo damage
    • With molten lava flowing through your veins, increase your chance to deal the highest damage on combo attacks to blaze through enemy lines.
  • Critical Hits II:40% chance to deal highest combo damage
    • With molten lava still flowing through your veins, increase your chance even more to deal the highest damage on combo attacks to blaze through enemy lines.

Alternate Blessings
  • Hammer Mastery:Increase damage with Hammers +10%
    • Nothing like a fine Hammer to deal plenty of damage to groups of enemies. Boost your combo attacks and Spells with this Blessing.
  • Axe Mastery:Increase damage with Axes +10%
    • Nothing like a fine Axe to deal plenty of damage to one enemy. Boost your combo attacks and spells with this Blessing.
  • Fire Embrace:Increase Fire efficiency +20%
    • Hear the gods! Boost your Fire elemental stats on all Weapons, Shields, and Armor. Make them roast!
  • Dark Embrace:Increase Dark efficiency +20%
    • Hear the gods! Boost your Dark elemental stats on all Weapons, Shields, and Armor. Make them tremble!
  • Durable Weapons I: Increase Weapon Durability +25%
    • Tired of things breaking? Boost the durability of all your Weapons for a fearless offensive. Sturdy, stable, still strong.
  • Durable Weapons II: Increase Weapon Durability +50%
    • Tired of things breaking? Boost the durability of all your Weapons for a fearless offensive. Sturdy, stable, still strong.
 
So I wouldn't try gathering up Helthings during a Blood Moon for this unlock because the bosses do an aoe that kill the mobs around them and have way too much health for this achievement. I would change the description to something like... "a recommended strategy is to gather Helthings at a max level closed gate at night during the later stages of winter in order to take them down all at once." This way you have lots of lower level enemies including the ones that will spawn 2 more when they die just in case you don't get all 20 in the first aoe attack and you'll need a level 3 gate because a level 1 gate won't last long enough to get 20 enemies.
 
Back
Top